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Uploaded by jrh2365 on Oct 3, 2010
The metaballs are drawn using additively blended point sprites. The resulting density value is used to look-up a color value from a texture. Using different textures creates different effects. The textures are procedurally generated.
Film & Animation
Standard YouTube License
Any resources to share?
Seeting 4 months ago
can you share the source-code?
snaileri 5 months ago
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Any resources to share?
Seeting 4 months ago
can you share the source-code?
snaileri 5 months ago