FumeFX Explosion

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Uploaded by on Feb 14, 2008

Simulated with FFX, rendered with Vray in 3ds max, and edited in After Effects.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (Jeggis89)

  • thanks for reply so quickly !

    here u can see my sceenshot zoneterreur[.]com/fumefx2.jpg

    I dont have vray,(but ican install it) so i suppose i use the matte/shadow material :P

    thanks again !

  • Could I also see the 'Object Properties'?

  • Wups yes sorry :P

    here u can see it zoneterreur[[.]]com/fumefx3.jp­g

    thanks a lot !

  • The only thing that I can think of, is to uncheck the 'Affect Alpha' box in the material settings. I don't see anything unusual, but then again, this is not the method I use myself.

  • He dude i need ure help because when im rendering my fumefx test the effect is like ''cut'' . someone tell me is because of the matt/shadow of the floor and its true i tested it. Here you can see zoneterreur[.]com/fumefx.jpg How did you use the matt/shadow with the fumefx ? :P:P

    thanks for help !

  • That's odd, the matte/shadow shouldn't cause anything like that. Did you use the matte/shadow material, or the Vray matte/shadow settings (like I did)?

    I would like to see a screenshot of your material or Vray properties settings for the ground, and a screenshot of the object properties of the ground. (Right-Click->Object properties with the ground plane selected.)

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All Comments (21)

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  • oops ok lol sorry : P

  • dude im joking

  • lol if you want ... i dont care : \

  • we dont need your nonsence... its gross and uncalled for "reply so quickly" uncalled for and uncool in my opinion

  • hu ? what the hell dude ?

  • dude your grosss stops being such a pervert

  • That'S thie normal exlposion type, everyone is able to get this.

    The trick is to set up multiple emitters to get a irregular shape.

  • FumeFX and a tutorial

  • that's pretty nice

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