Okay once again, this isn't exactly lower-res textures, just a lot fewer textures. It'll be a lot of work before it looks better, but it'll never look as sharp as in my renders. And yes, I realize the cockpit is mirrored on the X axis. I'll fix it in my final cockpit.
Wow, getting the cockpit in proved hard. I had a lot to learn about "hitzones" in XWA... they're really mostly for rendering. O.o At least in XWA they are. I still have a few bugs with some textures. You can see on the yoke and the central bar that some textures are wobbling. I dunno why, honestly. Can anyone out there tell me?
Yeah, nobody's gonna use this cockpit. I realize that. It's a HORRIBLE layout. The stuff I designed (most of the cockpit) is okay, but there are HUGE obstructions blocking your view of the most important part of your view! Maybe if I port the cockpit to another game, I'll have like a computer display that comes down and allows you to see through those, but that wouldn't work well with an old game like XWA. Otherwise, the StarViper doesn't have a bad view to the front. You can't see anything to any other side, though...
@PedrofromHell No, unfortunately it's not possible to make textures that are interactive like that in XWA. In future fan games, it may be possible, though.
TKnightcrawler 1 year ago
Has anyone made a mod that puts the CMD, sensors etc back in the cockpit, set in the dashboard and removes the unrealistic HUD? Like in the original X Wing game
PedrofromHell 1 year ago
Thanks for the compliments. :) Fortunately, one of my friends is helping me improve the details inside the cockpit.
TKnightcrawler 2 years ago
i think it looks pretty accurate.
i would imagine the senors would compensate for the poor view to the sides, and that IS how the canon cockpit design looks from the outside. good job!
Agonis100 2 years ago