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Deferred Rendering+Spotlight+Shadowmap

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Uploaded by on Sep 29, 2010

Video of my new deferred rendering system, with a spotlight casting shadows, through the use of a 256x256 shadowmap.

More on this and more at http://www.shadowcovenant.com/blog
All lights can be shadowcasters or not. Non-shadowcaster lights can be agregated in groups of lights so to reduce the number of DIP calls...

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