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Java on a 1000 Cores - Tales of Hardware / Software CoDesign

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Uploaded by on Sep 8, 2009

Google Tech Talk
August 12, 2009

ABSTRACT

Presented by Cliff Click, Azul Systems.

Azul Systems designs and builds systems for running business logic applications written in Java. Unlike scientific computing, business logic code tends to be very large and complex (greater than 1MLOC is common), display very irregular data access patterns, and make heavy use of threads and locks. The common unit of parallelism is the transaction or thread-level task. Business logic programs tend to have high allocation rates which scale up with the amount of work accomplished, and they are sensitive to Garbage Collection max-pause-times. Typical JVM implementations for heaps greater than 4 Gigabytes have unacceptable pause times and this forces many applications to run clustered.

Our systems support heaps up to 600 Gigabytes and allocation rates up to 35 Gig/s with pause times in the dozen-millisecond range. We have large core counts (up to 864) for running parallel tasks; our memory is Uniform Memory Access (as opposed to the more common NUMA), cache-coherent, and has supercomputer-level bandwidth. The cores are our own design; simple 3-address RISCs with read- & write-barriers to support GC, hardware transactional memory, zero-cost high-rez profiling, and some more modest Java-specific tweaks.

This talk is about the business environment which drove the design of the hardware (e.g. why put in HTM support? why our own CPU design and not e.g. MIPS or X86?), some early company history with designing our own chips (1st silicon back from the fab had problems like the bits in the odd-numbered registers bleeding into the even-numbered registers), and finally some wisdom and observations from a tightly integrated hardware/software co-design effort.

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Science & Technology

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Top Comments

  • Looks like an older vid that had been previously posted, yes. That old version seems to be gone, though.

  • is this the same as the private ones that they already posted?

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All Comments (9)

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  • betcha it can't play minecraft

  • @12:53 "bump ptr allocation causes you to see new addresses on object allocations" Hmm is that a bad thing? Would you want new object same old address to hit in the L1 at which point it could return stale data?

  • Cliff needs to read books on how to present :)

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