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Blender test: Fire

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Uploaded by on Nov 26, 2009

Testing fire settings for smoke simulation in blender 2.5 alpha 0. Resolution: 48, Wavelet Resolution: 4.

That it looks like it would turn into "lava" has a strange reason. If I remember right, it had to do with an interruption of the calculation process and deleting the velocity data caching file at frame 150 or so. It wasn't an intended effect, I just searched a way to continue rendering from that frame without restart from frame 1, because the cache was quite buggy back then. I'm pretty sure that's why all movement is stopping and just falling down.

http://www.kostackstudio.de

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Uploader Comments (KaiKostack)

  • Great Job! Did you use Andrew Price's fire tutorial to do this?

  • @Andrewjasperh Nope, I did my very own testing of the new possibilities in Blender at this time. But I guess it doesn't work much different than shown in the tutorial.

Top Comments

  • lol. Your fire turned to lava. Very nice.

  • cool,

    its like napalm!

    good job.

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All Comments (48)

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  • although its not typical fire, its still awesome :D

  • Nic

  • @antho836 how is this fake?

  • @KaiKostack That's very impressive! Must have been a lot of work!

  • fake

  • how long did that take to render???

  • nice fire

  • Who else's browser freezes up at the end of this video?

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