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CGNUGGETS! Retopology and using GoZ

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Uploaded by on Aug 30, 2010

A short sample from my CGNUGGETS video series. To get this complete 60 minute video, it's only $14.95 for 2 videos/month when you sign up at http://www.cgnuggets.com. This video walks through fixing your topology issues so you have a solid mesh to work with when doing your high level sculpting like pores and wrinkles. I use the GoZ function of ZBrush 4 to connect with 3dsmax 2011.

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Uploader Comments (jessesandifer)

  • nice, it helped me with some of the things a am working on. a question i had was, well i had two of them.

    1. What are the specs on your computer, because it seams to be running zbrush and recording it nicely?

    2. why dose the i character change into a lower subdivision every time you move it, i am thinking its some sort of way to speed up zbrush? and if so can you plz tell me how?

    keep up the good work

  • @MarchandVenter - That effect is default in ZBrush. It just optimizes the mesh on the fly so it can rotate it faster. Not sure where the toggle is for that! :) I've got a dual processor machine with 6 GB ram. Hope that helps.

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  • great work as a texture you prefer? 3d max or zbrush ?

  • how do you turn off the transparency mode when you are retopologizing in zbrush 4. Im having trouble seeing the front from the back. This is a new feature in zbrush 4 (i dont like it) is there any way to turn it off

  • when I goz from max to zbrush and change the flow or add or remove and then bring it back in zbrush it messes up my mesh. I do the reset x form and reset pivots align to world collpase xform make sure there is no tris but have that problem.

  • then u just load normal map and it looks at it full detaiL?

  • hey!! Sorry if you already know this but if you shift click next to a selected edge in max 2011, you select automaticaly the loop... or the ring if you shift click the other edge

  • nice demonstration using GoZ

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