Describes how a complex shape with convex/concave angles can be broken down into an array of triangles, which can then be rendered.
Doom Sector Level Editing 3D Engine Software Design Programming Theory Logic id Software E1M1 Segment Math Trigonometry Geometry
@AleksandarToplek I'm sorry, I don't. Actually that isn't true, I do have about a dozen scraps of loose leaf with sketches and formulas, but it's nothing that hasn't been covered in this video. The ideas are up for individual interpretation, so that you as the programmer may implement these methods as you see fit. I actually have yet to write an engine that's sector-based, but once I do I will update this video with a link to the source code.
TheRedComa 8 months ago
Great video, do you have any paper or pseudo code for this?
AleksandarToplek 8 months ago