Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Let's Play Super Mario Star Road 12 - The Fat Lady Sang

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,129
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 19, 2012

The fat lady was a bee by the way. In case it wasn't clear.

For the record, those graphical glitches at the start of cuts are an artefact of Live Movie Maker. Hopefully I'll be able to get a better editing program that doesn't kill audio syncing soon. I dunno, it might just be because of my laptop not being the best ever - again, something I'm in the process of rectifying.

This level is really fun, definitely my sort of idealised difficulty for Course 9. My only gripe is with the bees - I realise it's a custom enemy and making 3D custom enemies would be a tall order, but with something like this I feel like it's essential to do SOMETHING else with it. It moves very fast and in very erratic fashions, making judging where it actually is on screen extremely hard because it is flat. And small. I don't mention it in the video because I didn't see it at the time, but looking back at the recording this enemy also doesn't have a shadow. So overall it's an extremely dangerous and often unfair foe to fight. ESPECIALLY that one on top of the first thowmp! Dick move right there.

Basically all of this results in the first (two) Game Over of the project. Getting Game Over here is a little different to normal since the game doesn't by default have the Mario Head intro (there's a way around that, I've seen said intro myself). Here it takes you to the aftergame, with a few boos and not a whole lot else involved. the music from it was derived from the Paper Mario series (again, didn't mention, I was busy with other things at the time). entering the hole at the end is the only option, and takes you back to the start screen.

In the end though, since there are no midpoints in this game anyhow and it saves after every star, I'm not hugely concerned about game overs. Therefore I generally will not be life farming ever. This is amplified by the lack of farming locations. I may however farm for ~10-15 before Bowser maps, as they do actually have a makeshift mid-point if you make it to the boss room itself and tend to have elevated difficulty anyhow.

But back to the level. I really dig the music platforming theme to it, it was one of my favourite parts of Rayman and it tends to lend itself well to games in general. The cannon flute (I still say it's a clarinet but whatever) was amazing as well, I totally didn't see that coming. Once again not looking forward to collecting red coins though!

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (gamercal101)

  • i tried installing this game, i read the readme and followed it perfect it still isnt working. is their something im missing from the readme?

  • @SpinyStarCraft: If you right-click the ROM and go to ROM settings, you need to change the memory size to 8MB. That's how I got it to work on PJ64 1.6 anyhow, so that's the best I can give you!

    @sloth927: Fairly sure I died like that somehow before but I can't remember what stage it would've been on. Maybe it wasn't even on SM64, but I could've sworn it was...

  • Awesome hack, awesome video. Thanks!

  • @yinyang555: No problem! Glad you enjoyed it!

  • *sigh* Your accent makes me want to watch this even more...

  • @ROBLOXChris: For some reason it has that effect on people. I dunno, I've had that a lot from people in the past, and I guess it still rings true today too!

    So long as you enjoy the videos I am happy for it though ^_^

Top Comments

  • Oh geez, that 'afterlife' bit is amazing.

    Ahhhhh, this whole game!!

see all

All Comments (20)

Sign In or Sign Up now to post a comment!
  • not true you dont have to land on solid ground to get the star, as ive seen in another mario hack someone got a 100 coin star over a gap and he fell when he got it and he got it at the bottom

  • Some amazing design right there.

  • 8:31 THAT CHUCKYA IS A HERO.

  • Ooh, that bee is annoying, but I like the level from an aesthetic point of view.

  • shame all the camera angles are hardmodded into sm64 else sm64 rom hacks could be really great cause that really holds it back.Also you sure about the bottomless pit death thing cuz in the original sm64 u can fall to the bottom of ttc if u kick off the wall on the pendulum star u land at the bottom and mario does the star get animation.

  • 7:50 Haha best reaction ever.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more