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UMvC3 - New Dormammu Tech in Action 2 (Fly combo)

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Uploaded by on Nov 12, 2011

An extension of the previous combo, throwing a Dark Hole into the air combo for more flash.

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Gaming

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Standard YouTube License

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Uploader Comments (zephyrblayze)

  • yo i cant get the low to connect after you fly... can you do it out of anything like a low, med, or high? i dont get how to connect it

  • @jetgrindradioj You're probably waiting too long between the H and the fly.  You need to cancel into fly as soon as the H hits. It takes practice, because the timing is tight.

  • what are the inputs? :( is that Air M, H, Fly, M, H, Dark Hole, M, H, S? or is there an L in there???

  • @reddeath555 j.HS (land) cr.M, S, j.MH xx Fly, j.LH xx L.Dark Hole, j.HS otg.L.Purification xx Chaotic Flame

  • This is probably a stupid question but how do you use this effectively in a match? Do I fly after I approach from a jump or do I tri-dash and then fly? Or should I just jump with j.H so I can possibly jump / block and Air Throw them?

  • @checkORANGEs It's not stupid! Generally you won't get the chance to jump or fly in with H S--especially on the smaller characters. It will only work if you've created enough fear to have them reacting to you, anyway. To start it, you'd jump in with H or S, or trijump a L, H or S. Your strongest options are Jumping H (throw), low trijump L (catch them low), high trijump S (crossup), or high trijump H (throw). To give yourself a chance to confirm your hit you'd c.L when you land instead of c.M.

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All Comments (17)

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  • @checkORANGEs you could also use a lockdown assist, like ammy's cold star, so you can move in on the fly. I do it with sentinel a lot.

  • @zephyrblayze thanks! :D youre awesome

  • @zephyrblayze Thanks for the tips! I'll stick with trying the Jump H approach and Cross ups!

  • @Mrflyy92 You can do them midscreen, you you'll sometimes have to drop out a jumping M or flying M.

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