Demo video of new conceptual game 'levelHead' by Julian Oliver.
This is an actual game-prototype using techniques and tools from a well-known branch of computer vision called Augmented Reality.
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Demo video of new conceptual game 'levelHead' by Julian Oliver.
This is an actual game-prototype using techniques and tools from a well-known branch of computer vision called Augmented Reality.
Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next..
Work is also being done to use invisible markers such that the cube itself appears entirely white to the naked eye.
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WTF are you talking about? Are you trying to explain that you watch the game on the PC & not the actual cube? Oh & MIT just fixed that too btw. You actually could watch it on the cube itself using a mini projector & maybe little colored dots in the cubes corners to for angle tracking.
Whether using mini projector or LCD screen, each side of the cube would require a camera to calculate the viewing angle of the player's face. Without this there'd be no sense of depth: Each room would appear 'flat' relative to the viewer. Inside the 5x5x5cm cube there'd need to be a small computer to pass the relative angular pose back to the computer to which the projector is attached.
It'd be awkward and expensive. AR is simpler and more robust.
looks fun. It's like an AR version of Echochrome. The difficulty would only be limited by the imagination too. You could just keep expanding your number of cubes and markers making the game ongoing. I see why "invisible" markers would be a plus though. Otherwise you could cheat by recreating the markers on paper taking the whole spacial thinking out of the game. the rotation of a cube is the hard part.
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Whether using mini projector or LCD screen, each side of the cube would require a camera to calculate the viewing angle of the player's face. Without this there'd be no sense of depth: Each room would appear 'flat' relative to the viewer. Inside the 5x5x5cm cube there'd need to be a small computer to pass the relative angular pose back to the computer to which the projector is attached.
It'd be awkward and expensive. AR is simpler and more robust.
and for windows xp?