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Popping heatsinks off 3dfx V5-6000

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Uploaded by on Aug 20, 2006

Popping heatsinks off V5-6000 after 5 minutes in the freezer.

Archived to youtube.com.

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Howto & Style

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  • likes, 2 dislikes

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Uploader Comments (gsdonovan)

  • I love your website gsdonovan. Easily the best 3DFX resource out there, along with Falconfly. You say that the CPU botttlenecks the card although I think its the AGP/PCI interface of the card. Just my two cents though! Keep up the good site and videos.

  • Once the textures are loaded, the interface really doesn't matter. Other people have obtained better benchmark numbers by running P4's with AGP to PCI converters!

  • Watching this Video is a Torture for everyone who knows that card! Also if you didn't damage the god of hardware, that's really a weird thing to see...

  • 1) It's a dead board with no repair possible.

    2) I needed them for a good V5-6000

    3) Nope, this is a 100% safe wasy to remove them without damaging board or heatsinks.

  • blasphemy!

  • 1) It's a dead board with no repair possible.

    2) I needed them for a good V5-6000

    3) Nope, this is a 100% safe wasy to remove them without damaging board or heatsinks.

Top Comments

  • Nvidia and Microsoft killed 3DFX.

    Most of the VSA-100's functions were not implemented in DirectX, and T&L (which was the main Nvidia commercial argument) wasn't support by this GPU.

    VSA-100 isn't very powerful, but it can produce very high quality image that the old GF2 and GF3 can't do.

  • This is a more powerfull card 3Dfx was made in all the story of the company...1 minute of silence please :(

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All Comments (35)

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  • @Wiesshund

    The 6000 would never have been a competitive product. It would have cost too much money to produce with 4 GPU's and a power brick. Rampage might have been competitive if they could have gotten all that circuitry onto a single chip, but not as it was planned. The top card would have had 2 GPU's and a separate T&L chip. The cards they were banking on for the future just would have cost too much money and nVidia would have had even faster, cheaper cards by the time they came out.

  • @DrMR2002

    3dfx didn't sell their technology to Quantum3d, they OWNED Quantum3D. They sold their technology to nVidia when their creditors threatened to force them into bankruptcy.

  • @SEAKINGZ

    The reasons for 3dfx demise are well documented. They made bad acquisitions that did nothing for their bottom line, they had a long development cycle and kept getting sidetracked from their flagship product to make less capable cards. nVidia put pressure on them with their cards but that was all and MS had nothing to do with it. DX never supported proprietary API's from any 3D chip maker. That was the reason DX was created in the first place, to create a unified code base for games.

  • Even if it was a dead board was still worth alot of money, those cards had engineering tag that came with the card when they did the testing, they were never released to the public due to 3DFX sold their technology to quantum3d and pretty much force them to close their doors as they ran out of funding for there bigger project.

  • I did that toi my Voodoo5 5500 and then i couldn't find new better heat sinks that fit,...  whaaaaaaaaaaaaaaaa "crying"

  • @SEAKINGZ

    This post is old but it still bears mentioning, that niether MS nor nVidia killed 3dfx.

    What killed 3dfx is they ran out of time and money. They had hoped the 6000 could be a bandaid to stop the bleeding until they could finish engineering thier real next-gen card (which was much more advanced than the 6000) but saddly the clock ran out.

    I still have my 3dfx stock though, maybe one day....

  • Nvidia didn't kill 3Dfx. 3Dfx killed themselves by making a lot of bad choices, such as self publishing their cards.

  • There is a small Hint chip that acts as a switch between the gpus and the agp bus like the n200 on a GTX295 and so on.

  • their isnt a pci to agp converter, the bus speeds would be really messed up

  • sell this card to me please

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