This era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, result...
This era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third-party game publishers. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD-based platforms.
Cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. By contrast, extra copies of a CD based game could be ordered with a lead time of a few days. This meant that publishers of Nintendo 64 titles had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity.
The cost of producing an Nintendo 64 cartridge was far higher than producing a CD. Publishers had to pass these higher expenses to the consumer and as a result, N64 games tended to sell for higher prices than PlayStation games. While most PlayStation games rarely exceeded US$50, Nintendo 64 games could reach US$79.99, such as the first pressing of The Legend of Zelda: Ocarina of Time. Games in Sony's line of PlayStation Greatest Hits budget line retailed for US$19.95, while Nintendo's equivalent Player's Choice line retailed for US$29.95. In the United Kingdom, Nintendo 64 games were priced £54.95 at their time of release, while PlayStation games were priced at £44.95.
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