This era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third-party game publishers. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD-based platforms.
Cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. By contrast, extra copies of a CD based game could be ordered with a lead time of a few days. This meant that publishers of Nintendo 64 titles had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity.
The cost of producing an Nintendo 64 cartridge was far higher than producing a CD. Publishers had to pass these higher expenses to the consumer and as a result, N64 games tended to sell for higher prices than PlayStation games. While most PlayStation games rarely exceeded US$50, Nintendo 64 games could reach US$79.99, such as the first pressing of The Legend of Zelda: Ocarina of Time. Games in Sony's line of PlayStation Greatest Hits budget line retailed for US$19.95, while Nintendo's equivalent Player's Choice line retailed for US$29.95. In the United Kingdom, Nintendo 64 games were priced £54.95 at their time of release, while PlayStation games were priced at £44.95.
tehee?
MVHH
HarriHaffi 9 months ago
wait till he realizes theres tax on it also, hee heee..
warlockdemon18 1 year ago
when i get a job i may do the same thing
xanab11 1 year ago