Gaming on a Budget Ep. 11: Control, Jet X2O

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Uploaded by on Feb 21, 2009

In this show we discuss ways to get a good gaming experience despite a money constraint.

This is the game design episode for "Sports Month." In this episode, we talk about control, randomization/luck, and freneticism in gaming. There is also a brief mention of the "Rubber Band Effect," though this topic will not be elaborated on until next month. We also provide a review of Jet X2O for the PS2.

The referenced Richard Garfield Article can be found here:

http://www.doacentral.com/NewsContent.aspx?aid=914

The video was done using DAZ 3D Studio (a free download), Mimic for DAZ Studio, and Windows Movie Maker. PC footage was captured using Game Cam and Cam Studio, and all console footage was captured on DVD and retrieved using Easy DVD Ripper. Special effects were done with Adobe After Effects and individual pictures were done in Photoshop. Audio was done with Audacity.

I hope you enjoy the show. Please leave your comments, questions, or suggestions in the feedback section below.

  • likes, 3 dislikes

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Uploader Comments (thebgbb)

  • what about rock, paper, scissors? that game would be considered a luck-based game but fits your definition of why chess isnt

    all of the actions is made through a consious desion of one of the players

  • That's a good question.

    The decision made in Roshambo is arbitrary. That is, it's not based on and information, so - while consciously made - it is just as good as a random decision. A person could play against a computer that randomly generates its moves, and the chance of winning will be the same. There is no real control.

    For more context, see my analysis paralysis episode:

    qL3GxbPw0CI

    Thanks for asking; this type of question helps my writing a lot.

  • another great thing about adding luck to a game is that it allows the players to compete knowing that it is still advantages for the novice player to increase their skill even if it has not reached the skill of the experienced player.

    Adding luck can also increase skill, as the experienced player will have a larger undertsanding of how the luck works, and how to work with it

  • That's a great point. By adding luck, you are putting people into (what I believe to be) more realistic conditions. There is always a certain degree of uncertainty in life's decisions.

    Unlike chess, you don't have all of the information in front of you. You have to make decisions based on probabilities, and take risks accordingly. The best players usually win, but not always.

    Thanks for watching!

  • dude, what do you do for a living? you are quite the speaker. very impressive work my friend. 5/5

  • Automation, though I hope to one day answer that question with "Animation." Right now, it's more of a hobby.

    Thanks for watching.

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All Comments (20)

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  • i love this game

  • Ok first of all i love the way you explained that, i would have never thought about it like that (the first half of this vid). second Jet X20 is a thumbs up, because of its difficulty, i got this game when i was 9, and i sucked soo bad, but now i'm beating it, and its pretty easy, dont give up so easily. i wanted to give up, but i loved the way the game looked, the crazy waves, the intense flips and the fact that i can now get 40,000 points a ramp, and still be 1st. this is a great game.

  • nice waverace music at the end XD

  • it helps me just as much, I'm doing my university final year project on game theory and game design and I've written a 3000 word segment on skill/luck. I really like this stuff, I've seen all your videos before and I hope you make more

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