DISCLAIMER: Starting today, June 8, 2008, I will be removing any new comments concerning Brawl. This is an instructional video on Melee; I'd like to refrain from comments that are unrelated to the video. There will be no tolerance of Brawl vs. Melee debates. While it may seem like an abuse of OP power, I'm trying to prevent any flame wars that I have seen on other videos.
It's just another tutorial video of SSBM. I did not make it. Because the video only shows the things and how to do them, I'll write the how for the tactics not in the instruction booklet here.
How to do the Super Wavedash: http://uk.youtube.com/watch?v=j9uEVcJdeJ4
Crouch Canceling - Crouching to reduce knockback, then countering with DTilt or DSmash
Dash Canceling / Fox Trotting - Crouching after the start-up dash animation and during the running animation (there's a difference) so that you repeatedly do the start-up dash animation. Fox's start-up dash animation is considerably faster than his running animation; hence it's called Fox Trotting.
Directional Influence (DI) - Holding a direction on the joystick or C-stick to change your trajectory from an attack (see http://smashboards.com/showthread.php?t=60218 for further details)
Chain Throws - Throwing, grabbing, and then throwing the opponent in which they cannot escape
Wavedashing - Jumping, then airdodging into the ground RIGHT AFTER you leave it; the result is a slide (a good wavedash makes it seem as though you slid; no bobbing)
Teching - Pressing R or L before you collide into a surface to spring onto your feet / stop your motion
Shield Grabbing - Shielding to avoid an attack and then pressing A to grab out of the shield
Powershield - Shielding with the first few animations of the shield to reflect projectiles and block attacks, with no lag from the shield
Spiking - Self explainitory. The difference between spikes and meteor smashes is that a spike cannot be canceled by a jump or up+B (while meteor smashes can be canceled by those).
L-canceling - pressing L or R while landing during an aerial BEFORE you hit the ground; reduces lag
Fast Falling - Smashing down in the air to fall faster; must be done after/at the peak of your jump
Mini Jump / Short Hop - Tapping the jump button so that you release it before your character leaves the ground (Bowser is the easiest to short-hop with because he leaves the ground in 9/60ths of a second; therefore, you have 8/60ths of a second to press and release the jump button)
EDIT: Added the link to Doraki's DI guide (http://smashboards.com/showthread.php?t=60218).
Falco's dthrow isn't a chaingrab. You can tech out of it or not tech at all.
ilovebakingatdbz 3 months ago
@ilovebakingatdbz It depends which version you have; in NTSC, you can't tech it so it pops Fox right in front of Falco for another DThrow, whereas in PAL, it sends you into the ground like any other character. You're right though, even in NTSC it isn't a legit chaingrab. Fox can DI away and either shine or DTilt Falco before he can get another grab in. Keep in mind that this video is old, so back in that era DThrow -> DSmash was a legit combo.
metroid1117 3 months ago
any tricks to using the down b of luigi as a recovery? I've seen people doing and, playing luigi main another recovery looks good!
JAMEISA000 1 year ago
@JAMEISA000 Luigi's Tornado recovery only works every other time. Whenever you just spawn, it's always set to be "off", so you just have to use it once on the ground to turn it "on." To use it successfully you have to press B very very rapidly, so that takes a lot of practice (and finger work).
metroid1117 1 year ago
thats so freakin awesome nice man.. or chick xD thats a great video but u dont tell us how to do them u just show us... i want to master those moves
sasuke2u7 1 year ago 2
@sasuke2u7 Read the description.
metroid1117 1 year ago