MegaMan Legends 2 OST - Nino Ruins
Uploader Comments (Sharkenaa)
Top Comments
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i can't breathe in this song xD
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This water temple/dungeon isn't as annoying
as the water temple/dungeon in Zelda oot...
But is still annoying
All Comments (38)
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One of the best tracks in the game.
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@foamyfan231 I pretty much enjoyed them. I think i really enjoyed the 4 ruins, especially this one and the 4th one. The worst places for me were the S license ruin on the desert and the fortress on that tiny island. Not as annoying as the underground cities on kattelox island though.
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@Fransinn3 OH FUCK THAT xP The water temple in OoT isn't that bad. THIS ruins I believe is worse due to the absolutely SLOW pacing of it
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That bell like timbre is a DX7?
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Lol, it's the Water Temple of MegaMan.
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Epic song for epic ruins...
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The giant whale in one of the rooms was terrifying/Amazing... Once you were inside this dungeon you knew it was going to be something. I can't believe Capcom has taken so long to release a third installment, this was one of its best series. It has nothing to envy to Zelda or any other action/rpg. Great gameplay, memorable characters, nice story and mindblowing music/voice acting...
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This soundtrack is RAWWW.
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this ruin is challenging.. you really need to use your BRAIN.. haha
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@gamerman100x Bola honestly isn't that hard. If you're on full, or nearly full health, and you have the drill equipped, go use it on him. He goes down in seconds. :)
And yes, calm yet creepy is the word for the theme of those ruins. It has nothing on the Saul Kada ruins, though. Those, being completely flooded, coupled with the music from the former game's Clozer Woods sub-gate... yeesh. Overkill on the creepyness factor.
Ugh; who else remembers being owned by those annoying Kuruguru Reaverbots (look it up if you don't know which one it is) X_X? Also, I still to this day wonder if there really was water in Nino Ruins, or if the developers just used a bunch of effects to make it "look" like you were underwater. Anybody want to venture a guess?
Woot831 1 year ago
@Woot831 I have no idea how water is produced in video games, but seeing as how the entire rooms/halls were filled with water, they didn't need to create a surface for the water (It's been a while since I played MML2, so I'm not sure about this, correct me if I'm wrong). They probably just changed the gravity to make it feel like underwater, and made the screen "wave" as if you were underwater.
Sharkenaa 1 year ago
@Sharkenaa That's what I thought they did too. The fish and occassional bubbles were probably extra effect. By the way, have you noticed Megaman can get knocked back by the normal, living fish but doesn't take any damage? How does a tiny fish do that?!
Woot831 1 year ago 3
@Woot831 Eh? Can he? I never got hit by them, even if I tried to... They always ran/swam away.
Sharkenaa 1 year ago