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Child of Eden - Journey (Final Stage) and Ending

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Uploaded on Jun 28, 2011

Journey follows a pattern that melds together each of the previous stages into a finely tuned rhythm. If 800,000 is a goal than it can easily be accomplished as enemies linger and targets are far larger.

The initial area's where the panels light up can be down at pace but immediately after the world will shift towards the Beauty boss, the Flower. Easier to target and quicker to kill, just be aware to hit each petal. After the Flower is purified the aqua portion will emerge. Here there'll be various fish to rack up more perfect combo's and corrupt data with various tentacles peering out. After those, eels and whales will appear among the fish. With the whales, speed is a bit more important as the targets will shift into homing missiles if left.

Following the whales is a shift into the two runners from the Passion stage. This time whichever runner that is targeted first will disperse and leaving room to target the second one. Eventually the second target will break off into mirror images. The mirror images will not stomp and launch missiles, so don't worry.

After the runners, a pylon with a group of cube targets will emerge. This is more so the annoying the area as the cubes move rather quickly and launch clusters of homing missiles. Euphoria can one shot all of the targets but there will be three waves of these cubes, progressively get larger. It's easier to handle the first group and second with regular target and fire while leaving a single Euphoria for the final wave.

Finally comes the final boss, a wave of yellow birds will swarm the center orb. Knock them out but be quick as the birds will morph into a massive circle of fire bolts that will attack. Once removed, small crystals will appear around the orb; target quickly and repeat. After this phase, massive clusters of swarming cubes will surround the orb. Most likely, there won't be enough time to hit all three at first to reach the orb and end up getting hit. If it gets too hard, Euphoria is an option to use when the cubes morph into an attack to negate that and be able to purify the orbs.

Note: I didn't have the heart to edit the stage and credits in two because it felt just too smooth and serene to ruin. Speaking of, sorry again about the achievement pop-up, sigh.

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