Maya: Basic Polygon Editing Tools

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Uploaded by on Jan 5, 2011

This video looks at several polygon editing tools in Maya such as split polygon tool, insert edgeloop tool, spin edge, slide edge tool, extrude, wedge, poke, append, fill hole, delete edge/vertex, add division, and smooth.

This video comes from Andrew Klein, an Autodesk Certified Instructor for Maya, and a Zbrush Certified Instructor. For more, please visit kleinmakelearngood.com

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Education

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Standard YouTube License

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Uploader Comments (slorpthegillman)

  • Is there a reason you set it to 23 divisions or was that just a subtle reference to the 23 enigma?

  • @RockingTheFro No, I just kinda slid the slider and it landed on 23.... go figure

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All Comments (12)

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  • My right ear is lonely

  • Ahh.. Just the kind of informative video I like! Well done.. Lots of techniques I knew about, but wasn't sure how to perform. Thanks for taking the time :)

  • You didn't even explain how to add polygons without an underlying mesh. How do you basically build a mesh from nothing. Ahhhhh

  • @thomaslong78 Nice. i should take on max Because is uses DirectX but then ill need to buy a graphics card.

  • @ErrorrPerfect max at the moment but im starting to find my way with maya.

  • @thomaslong78 Which program do you find easier o use :)

  • hey thanks for this, its a great tut on the basics. im familiar with all these tools in 3ds max but im trying to make the transition to maya and this has helped considerably. thanks again, you have a new subscriber

  • @slorpthegillman LOL!!!

  • very helpful thanks

  • I used 2 tools that U showed how to delete Face and how to filled again. I was thinking that I can delete a lot of Faces and when I fill that many faces will fill same with angle the way it was but it didn't. Looks like if I have to much Vertexes it will not fill round the way I had Object. I did Soft and still didn't do it. Why? I did delete Vertexes that I had so many. Is that my problem. Fill Face will go to another Verteches?

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