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Depth Of field post render test (eve online)

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Uploaded by on Apr 10, 2009

This is another scrap, a render test trying out depth of field. Although it was rather difficult since the object was static and i couldn't use the new auto dof in cs4 therefore i had to resort to making a gradient layer.

Also i may have gone bit over board with the general blurring both focal and non focal...hence i lost some clarity. Other than that, ther is Glow filter, HDR expander and lens blur. ( i will upload some time later a non...touched up version so you can compare between the two)

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Gaming

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Standard YouTube License

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Uploader Comments (windheavenX)

  • This is a bit extreme but EVE does need some depth of field, the planets always look terrible.

  • ahah someone replied...yea i know what you mean..id like ccp to upgrade the viduals a little motion blur, depth off field, dx10 effects would be nice to see...some of us to have ....good computers..and i wanna see space in all its glory!

  • I'd be tempted to use a mask and apply a lens blur to it, and then feather it out and adjust the mask shape to match the ship.

    Doing depth of field effects for works better when the shot has a close object at the screen edge and you are altering the depth of field between the close object and the background objects or scenery.

    Try an exterior shot, pull the camera back, then zoom on the ship - setup an angle which has the ship close and the station, for example, as the back drop.

  • THANKS MAN!

  • Also one more thnkg...encoding,....teh quality never comes out as good as teh original fraps footage...how should i fix this?...do i have to decompress fraps first if so with what also....ive uses so many codecs dont know which is the best one.

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  • o7 haha. Yeah, it would probably fail a bit in a battle but people can easily lower graphics if they're going to pew pew anyways.CCP like taking their time doing things :(

  • 5* that was awesome

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