CSL Cal Tech vs Georgia Tech - stink123 vs nosliw Pt2
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This video is a response to CSL Cal Tech vs Georgia Tech - stink123 vs nosliw Pt1
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All Comments (16)
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for zerg the general rule is 1.5 times the number of patches (8 patches=12 workers) but you want to be up a base or 2 from the opponent most of the time
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nice...enjoying these commentaries!
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Wow, thanks for the great tip.
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Agree on this one.
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Yeah. I want to know this answer too.
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The point of the white box? We can tell by how many video parts there are about how long it is so hiding the progress doesn't do us much good.... Just my thoughts.
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The white box is supposed to hide the replay progress bar right? It's just a tad transparent.
I know nothing can be done for this video, but this might happen again in the future.
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crazy good quality, nice commentary
pretty good players too
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It depends on your race and on timing. Generally, Zerg have more expansions with fewer workers per expansion, while Protoss builds favor fewer expansions with a greater number of workers. Most mineral patches are saturated at two workers, meaning that having more than two workers per patch is futile. Two workers per patch are also not as efficient as two workers on separate patches. Pros tend to build a surplus of workers before expanding in order to transfer them between bases.
Acriphony 2 years ago 4
How many probes/drones/SCVs should one have for each base?
milesforwin 2 years ago 4