10 Man Ascendants kill of Cho'Gall in Bastion of Twilight with Bienen (Feral Druid), Vysion (Feral Druid), Canuckbuck (Resto Shaman), Doctavice (Holy Priest), Fatua (Warlock), Nutpuncher (pronounced newtpuncher), Osz (Ret Paladin), Kryus (Hunter #1), Mizzsuzy (Holy Paladin) and Vaalik (Rogue)
Our Strategy:
2 tanks, 3 healers and 5 DPS were needed, the fight centers around not standing in stuff, interrupting properly and killing adds quickly. Adds spawn from alternating places in the room and from the corpses of said adds so we dragged him back and fourth for this. Additionally the boss casts a Fury type debuff that requires a tank swap. Throughout the fight the boss also casts a MC type spell that can be removed by interrupting that persons cast, this needs to be done as soon as possible to reduce the damage and corruption.
In Phase 1 the fight consists of not standing in fire and moving the boss between adds. It's generally lined up for the tanks so that as he casts fury the add will spawn - the tank not killing the boss will drag the add to the back of the stairs, interrupts are very important on these adds. We drag them to the back because each add will spawn 5 oozes from their corpse, during this time the other tank will have dragged the boss near his starting position.
Shortly after the back add dies the boss will summon 5 oozes from the bodies of the dead adds, for the first 3 we use our ranged to focus them down but near the end everyone helps out. It's important to kill them as soon as possible because this fight also has a corruption mechanic similar to the Yogg Saron insanity that stacks up to 100.
Corruption however has different effects, it starts by placing a debuff on you that will give you a dot and then cause raid damage and eventually make you unhealable and so it's important that everyone minimizes their corruption.
When phase 2 begins the boss will no longer summon the oozes and instead will summon 4 tentacles, these take priority over the boss as they channel a spell that will reduce damage and healing by 75% on a raid member. We placed each tank on a different one, while the melee focused another together - this ensured that the debuff was only on one person at the most for a short period.
Raid damage will spike up during this phase, so a clean transition and lust is ideal for this part.
I'd like to see more of your videos; Therefore, a little feedback : One, Not everyone likes to hear the *racially charged* music you listen to. Two : I know you may not have a great computer, but your graphics need to be turned up so that we can see exactly what you're doing there. Most of the spell effects look so different as to be unrecognizeable by those of us who have them turned to where they should be. - (That being said, if you are filling this 'niche' I see no reference to it anywhere.)
austinwichita 11 months ago
@austinwichita
baha. As for the first part, I agree. I was just trying to change things up from the previous tracks. Secondly, I don't remember why I had my graphics so low on these particular kills, but I generally play a little higher now which you'll hopefully be able to see in the next videos.
Expect to see some Heroic Kills this week as I remember to fraps them (ideally).
ThirdShovel 11 months ago
do the tentacles hurt at all? like is it cool to put a dps on one of them and they wont really have an agro pool or take physical damage and what not?
blasphemousprime101 11 months ago
@blasphemousprime101
on normal mode that's absolutely fine... in generally you want 1 dps on each tentacle so they die as quickly as possible. On Heroic, he spawns an additional spiked tentacle that needs to be tanked, but otherwise any DPS class is fine on the tentacles.
ThirdShovel 11 months ago
43k crit?!O_o!!
surfmongolid 1 year ago
@surfmongolid I found out after the kill that I was still in my DPS spec... so that might explain it.
ThirdShovel 1 year ago 2