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XNA "Luna" Tech Demo - May 30th, 2009

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Uploaded by on May 31, 2009

Work in progress of an XNA game for PC and Xbox 360. All graphics and sound effects are placeholder, so use your imagination :) I've been coding this game and editor tool for the past 6 months. Everything is data driven in XML files and can be manipulated by the editor. The editor can import 3d models for the terrain so artists can create whatever geometry they want. A navigation mesh is algorithmically computed and can be visually tweaked in the editor. You can layout and orient rooms and both hand place and auto populate objects in those rooms. There are 3 example weapons you can pickup by touching. Control uses a dual stick controller or keyboard for independent movement and shooting.

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Gaming

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Standard YouTube License

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  • good job, need some work on the AI

  • a multidirectional multilevel shmup! cool idea. i'm using my imagination already! this has potential!

  • hey thanks its kinda what I assumed I really appreciate your thoughts on the matter.

  • I've been working in the game industry as a programmer for over a decade and I gotta say I really enjoy working with XNA and C# more than any other tools I have used professionally. It's especially well suited for small projects, I have been able to do an amazing amount of functionality in an extremely short time compared to developing your own C++ engine. The only downside is that you're locked into Microsoft platforms :(

  • also what is your impression of XNA being that your an experienced developer

  • this is really cool and I would be interested to see the editor and so forth demoed on here very cool I am gonna stay tuned. Also do you plan to release this?

    thanks for sharing

  • Looking good!

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