Uploaded by nemi43 on Jun 17, 2010
Part 10 - Threed to Lake Tess
Jeff, the third party member, joins Ness in the next segment. Jeff can't use PSI, but he can use gadgets that the other party members can't use. He can also repair broken items if his IQ is high enough when the party sleeps somewhere. Unfortunately, Jeff is never guaranteed to repair a broken item even with sufficient IQ, so always rest somewhere free if you want him to repair something.
Jeff's guns are also a little different from Ness and Paula's "bash." Jeff's "shoot" can't get SMAAAASH!! hits, but its damage is unaffected by shields, it never misses unless an enemy dodges or Jeff is crying, and it doesn't revert enemies feeling strange to normal.
Outline:
1:16 - Approach the zombies in northwest Threed.
3:16 - Follow the woman into the Hotel.
5:41 - Receive the Bad Key Machine from Maxwell.
6:33 - Get the Pop Gun, Holmes Hat, and Broken Air Gun from the lockers in Snow Wood Boarding House.
7:08 - Befriend the Bubble Monkey in the Drugstore.
7:35 - Travel south.
My rules for this walkthrough:
1.I don't use Big/Multi Bottle Rockets because I think they make the game too easy. My hope is that not using Bottle Rockets will give you a better sense of what each boss is like and make these videos more interesting.
2.I avoid level grinding as much as possible. I point out when I think I'm under-leveled.
Useful links:
For enemy and item info - http://starmen.net/mother2/ebdb/
For game mechanics - http://starmen.net/mother2/gameinfo/technical/equations.php
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Uploader Comments (nemi43)
All Comments (3)
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Jeff is AWESOME! x///D
bubblessuperfan 9 months ago
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5:34 what is inside in the last present?
sba20041 4 months ago
@sba20041 It's just another Cookie. I left it because I needed the extra space in Jeff's inventory.
nemi43 4 months ago