Desolate - The ULTIMATE Role Playing Game (RPG) for the TI-83+ and TI-84+
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Uploader Comments (TheTIWizard)
Top Comments
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That is SO COOOL.......... Holy CRAP.
I want one of these stupid graphing calculators now!!!
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All Comments (59)
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cant crash my calc, can it?
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I really wanted to punch you in the face when you put the code in wrong twice in a row
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how long does it take to get trough the whole game?
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I have the TI-84+, and you can't make pixels different grayscales..? I can only turn them on and off...
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I'd really love to make a game for the ti 83/84 + but have no idea how I would go about doing it, where should I start?
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I wish I could do this :(
The graphics look amazing!
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There is a lot of locked doors...
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Despite all the gor it's almost like pokemon
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Honestly, I didn't enjoy this game. The graphics were incredible but the gameplay was unfortunately broken.
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Is assembly really that space efficient... im making an RPG on my calculator which is already 40000+ bytes (split into 5 programs). When you need to change areas, it breaks the program and you have to archive-unarchive manually... oh and my game has NO GRAPHICS (besides a map). and graphics take up A LOT of space from what i have experienced. So.... how do you do something like this within such small constrains? must i learn assembly? -_-
dualkeybladeroxas 3 years ago
Assembly is quite complicated, but it compiles into hexadecimal machine code.
Maps are everything in assembly programs can be compressed and decompressed due to the speed of assembly.
For larger games like RPGs, it is a good idea to try and learn assembly, but that tedious language is not for everyone.
You can downsize assembly programs by using existing libraries (like those in Ion and Mirage OS) for things like random numbers and displaying sprites, instead of writing your own routines.
TheTIWizard 3 years ago 3
In #omnimaga channel on IRC tr1p1ea announced he might start working on a 8 level grayscale version of this game. He even posted a screenshot in action
img155. imageshack. us/img155/9763/test2uz5. gif
xlibman 3 years ago
Wow! I hope the game is smaller this time (23000 bytes or less hopefully :P)
TheTIWizard 3 years ago
yeah tr1p1ea told us that the original was big because of crappy coding, which was due to Desolate being his very first ASM game ever. If he rewrote it it would be signifiantly smaller, even with 8 level grayscale tiles
xlibman 3 years ago
That was his first game o.O
Wow.
TheTIWizard 3 years ago 3