Tales of the World: Radiant Mythology 3 - Boss 4: Stone Golems

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Uploaded by on Mar 8, 2011

[Watch in HD]
Battle starts at 0:32

Ad Libitum gets a visit from an ailing man named Joan who requests to be escorted deep into the Brownie Mines in order to get a mysterious cure for his sickness. Anyone that played Phantasia will dread entering this place since it's just the Moria Gallery, and anyone that played Abyss will wonder why this game is upgrading enemies from Cheagle Forest into bosses.
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The Stone Golems actually take a bit of patience to get rid of. They do a lot of damage and take a bit of effort to stagger since this is RM. They also like to stick together, which is the main problem since they'll gang up on ya. Of course sticking together means they become fodder for area spells, and once they're alone they can easily be taken down.

I like that they somewhat fixed Farah (dat Eagle Dive), but Marta (and Richter to an extent) didn't really make the transition into RM3 too well. I never played ToS2, but from what I've seen they attack pretty slow/sloppy in that game, and they kind of got copy/pasted right into this one without regards for the different physics.

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Joan calls out to the emptiness only to have a mysterious red mist engulf him, which cures him of his sickness. I'm not sure why ANYONE would trust a BLOOD RED MIST to heal themselves, but it seems to have worked for him. Farah, Marta, and the minds over at Ad Libitum aren't convinced by its seemingly benevolent effects.

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  • Haha, Moria Gallery and Abyss monsters .. seriously, it feels like they're making fun of us, making first-dungeon monsters into "bosses" .. which are pretty easy.

    C-A

    P.S: Farah's in-battle face is so cute .. pouty.

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