2.5D "Pseudo 3D" Racing Game Engine made with Unity 3D
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Published on Jan 8, 2013
Just a WIP vid for a 2.5D racing game engine I am building with Unity 3D. The first game to use it should be ready in a week or so.
This vid just shows basic road movement, no hills, and only one roadside object. I also haven't implemented the car controls properly yet (need to add forces for corners etc).
Still, it's getting there!!!
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Uploader Comments (Karl Burnett)
Bogdan Marginean 4 months ago
SLOW DOWN YOURE GOING TO KILL US ALL SHIT
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Karl Burnett 4 months ago
Don't worry, it's just a game.
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Stephen Aitchison 4 months ago
Looks like old Crazy Cars 1 on the Amiga! :)
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Karl Burnett 4 months ago
That's the kind of thing I'm going for. Maybe more Outrun on Master System :P
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All Comments (10)
Karl Burnett 1 month ago
It's just shifting quads. Same basic math is used in old 2D games but I'm using polygons instead of lines of pixels.
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Karl Burnett 1 month ago
No custom shaders used at all ;-)
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kiberaver serov 3 months ago
good
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Stephen Aitchison 4 months ago
haha fair enough.. looks good though!
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