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2.5D "Pseudo 3D" Racing Game Engine made with Unity 3D

Karl Burnett Karl Burnett·21 videos
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Published on Jan 8, 2013

Just a WIP vid for a 2.5D racing game engine I am building with Unity 3D. The first game to use it should be ready in a week or so.

This vid just shows basic road movement, no hills, and only one roadside object. I also haven't implemented the car controls properly yet (need to add forces for corners etc).

Still, it's getting there!!!

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Uploader Comments (Karl Burnett)

  • Bogdan Marginean

    SLOW DOWN YOURE GOING TO KILL US ALL SHIT

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  • Karl Burnett

    Don't worry, it's just a game.

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    in reply to Bogdan Marginean (Show the comment)
  • Stephen Aitchison

    Looks like old Crazy Cars 1 on the Amiga! :)

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  • Karl Burnett

    That's the kind of thing I'm going for. Maybe more Outrun on Master System :P

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    in reply to Stephen Aitchison (Show the comment)

All Comments (10)

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  • Karl Burnett

    It's just shifting quads. Same basic math is used in old 2D games but I'm using polygons instead of lines of pixels.

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    in reply to TheNowwTens (Show the comment)
  • Karl Burnett

    No custom shaders used at all ;-)

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    in reply to TheNowwTens (Show the comment)
  • kiberaver serov

    good

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  • Stephen Aitchison

    haha fair enough.. looks good though!

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    in reply to Karl Burnett (Show the comment)
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