Gameshark code: See the invisible objects
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Uploader Comments (yoshielectron)
Top Comments
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the sign that appears after you kill the goombas may be telling the game where to place the coin that appears.
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The signposts after deaths might be coin spawners?
I dunno.
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All Comments (194)
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sign on 1up is "run" and the other is the "extra life if you catch me" one
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the signpost from when you kill the goomba is the "spawn coin" sign
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@yoshielectron you could try to use the behavior of the money bag enemys that pretend to be coins.
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I saw a signpost at the level select screen peering out from behind the Mario head thing that says course 1 on it
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Yeah, probably.
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Stopp at 1:22 and make audio translate then:
we've up playstation two wont talk XDD
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Are there any invisible objects for red coins? Or maybe the grate over the cannon in the yard of the castle?
tatertot64 7 months ago
@tatertot64 I don't think so
yoshielectron 7 months ago
I would imagine the 2 sun sign posts just relate to 2 variables that have to be marked at true, is mario standing near the centre of the floor marker, yes, simultaneously is he looking at the second marker on the ceiling, yes.. In that case load and spawn him in this separate cell, if one is true and one false nothing happens. Ie. U can look at the ceiling marker whilst standing near the door to bob-bombs battlefield but u are not warped to the separate level cell as both conditions have not be
Danfitz2010 10 months ago
@Danfitz2010 Yes I think that's very likely the case.
yoshielectron 10 months ago
can you make a code that makes enemies look like coins, PLEASE, that would be funny to see on youtube.
AlexiaArianaJB123456 1 year ago
@AlexiaArianaJB123456 If I could find a way to make them spin then yes
yoshielectron 1 year ago