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Hammer Tutorial - Mirrors

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Uploaded by on Mar 29, 2010

!!! mirrors can only be made in the orange box engine !!!

Bug: This entity will cease to render or cause visual artifacts if water and or portals are in a visible visleaf.

Note: This entity will not show a player their own reflection, however it will
render other players.

In text:

1. I will show you how to make a mirror like this

2. find the nodraw texture

3. make a block were you want the mirror to be

4. Use the toggle texture tool, chose one side of your block
and find a texture called:"reflectiveglass001"

5. select the block and press Ctrl+T

6. Make your block to a "func_reflective_glass" and click apply

7. Now you're done!

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Uploader Comments (bruge10)

  • I'm mapping for L4D2, is it possible that there is no "reflective glass" texture? Because I cant find one.

  • @Siitachi If you can't find one i guess there aren't one then :P

  • Usefull tutorial, although after placing the mirror. As long as i'm looking at it, or towards it (This inclused through walls.). All the textures in my map will get a low-quality kind of look. Is it meant to do this?, or is there an option to turn it off.

  • @Wuskox yes... i think so but i dont think it matter much....

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All Comments (11)

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  • @ATCGproductions im guessing it wouldnt work because it is just a preset texture (not dynamic) so it doesnt change even if your model is visible.

  • @bruge10 WHY, WHY

    ..hmm ok, thanks for the answer

  • @SkweenMuffins I read from a forum on fpsbanana that you can make it a tv and add a camera in front. I don't know how to do either though.

  • is it possible to render this cheaply at a distance?? like with water_lod_control?

  • have you tried going into third person to view yourself? I had the same type of problem with a kino feed in gmod but when I typed thirdperson into the console I could see myself in the kino feed

  • @SkweenMuffins aparently there is no way.

  • Anyway to make it so it reflects the player looking at it? Was thinking of making a mirror maze in a map, but it wouldn't be as good without the player being reflected.

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