Hammer Tutorial - Mirrors
Uploader Comments (bruge10)
Video Responses
All Comments (11)
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@ATCGproductions im guessing it wouldnt work because it is just a preset texture (not dynamic) so it doesnt change even if your model is visible.
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@bruge10 WHY, WHY
..hmm ok, thanks for the answer
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@SkweenMuffins I read from a forum on fpsbanana that you can make it a tv and add a camera in front. I don't know how to do either though.
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is it possible to render this cheaply at a distance?? like with water_lod_control?
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have you tried going into third person to view yourself? I had the same type of problem with a kino feed in gmod but when I typed thirdperson into the console I could see myself in the kino feed
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@SkweenMuffins aparently there is no way.
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Anyway to make it so it reflects the player looking at it? Was thinking of making a mirror maze in a map, but it wouldn't be as good without the player being reflected.
I'm mapping for L4D2, is it possible that there is no "reflective glass" texture? Because I cant find one.
Siitachi 7 months ago
@Siitachi If you can't find one i guess there aren't one then :P
bruge10 7 months ago
Usefull tutorial, although after placing the mirror. As long as i'm looking at it, or towards it (This inclused through walls.). All the textures in my map will get a low-quality kind of look. Is it meant to do this?, or is there an option to turn it off.
Wuskox 1 year ago
@Wuskox yes... i think so but i dont think it matter much....
bruge10 1 year ago