Let's Compare ( Manic Miner )

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
992 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 29, 2011

Video Locations:

Dragon 32/64 0:26
ZX Spectrum 1:09
Commodore 16 2:16
Amstrad CPC 3:17
BBC Micro 4:27
Commodore 64 5:48
MSX 6:55
Neo Geo Pocket 8:09
Oric 1 9:12
SAM Coupé 10:24
Amiga 11:24
DOS 12:32
Windows 13:22
Gameboy Advance 14:23

Description Source:

http://en.wikipedia.org/wiki/Manic_Miner

Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the pioneers of the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

Gameplay

At the time, its stand-out features included in-game music and sound effects, excellent playability, and colourful graphics, which were well designed for the graphical limitations of the ZX Spectrum. The Spectrum's video display allowed the background and foreground colors to be exchanged automatically without software attention and the "animated" load screen appears to swap the words Manic and Miner through clever manipulation of this feature. An homage to this loading screen appeared in one episode of the 2005 British sitcom Nathan Barley.
On the Spectrum this was the first game with in-game music, the playing of which required constant CPU attention and was thought impossible. It was cleverly achieved by constantly alternating CPU time between the music and the game (which accounts for the music's stuttery rhythm). The in-game music is In the Hall of the Mountain King from Edvard Grieg's music to Henrik Ibsen's play Peer Gynt. The music that plays during the title screen is an arrangement of An der schönen blauen Donau (popularly known as The Blue Danube), a waltz by Johann Strauß.

Objective
In each of the twenty caverns are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies (listed in the cassette inlay) as "...Poisonous Pansies, Spiders, Slime, and Manic Mining Robots...", which move along predefined paths at constant speeds. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies.
The game ends when the player has no lives left; extra lives are gained every 10,000 points.

DOWNLOADS:

Neo Geo Pocket ROM Download:

http://www.freeroms.com/roms/neogeo_pocket/manic_miner_alpha_v0_1g_by_lindon_...

Windows:

http://www.xmixdrix.com/manicminer/

DOS:

http://www.dosgames.sk/stranka/arkady

Manic Miner Development for Atari XL/XE

http://www.youtube.com/watch?v=LeNE-iwcbKI

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (15)

Sign In or Sign Up now to post a comment!
  • dont think there that much between the versions really, my faviourite's the msx version cause thats what i spent half my childhood playing it on.............lol

  • @youplabof I used Xroar but for some reason I just couldn't get it to work. :( it was hard enough just trying to get it to work as it was. lol

  • @wingnut4427 I came across a savestate file I made many years ago. This is for loading into xroar. Both music and FX are working. Let me know if you are interested.

    Btw, what emulator did you use ?

  • @youplabof Not sure why I couldn't get the sound to work on the Dragon 32 version. :(

  • Great video. Reminds me the time I was playing it on my dragon 32 back in 1984.

    For your information, the dragon 32 version has both FX and music.

    According to my memories, FX sounds like CPC version and Music sounds like BBC.

  • the dos version supports sound blaster, I wasn't expecting that from a port of a pc speaker-era game.

  • sorry i was looking at the commodore 16 version not the c64 version.

  • where is the music and jumping sounds on the c64 version

  • All these versions compare well to the spectrum original. Glad to see the BBC conversion was not messed up. The Oric 1 version had effort in the musical score - with more bars from Hall of the Mountain King added, but the graphics were a little poor (the monster looked a bit thin). Also the colours did not look well distributed (unless it cannot do that for hardware reasons).

  • @MattTheSaiyan play's well on the computer ^_^

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more