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Team Fortress 2 - Engineering for Dummies(Beginners)

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Uploaded by on May 26, 2008

A short tutorial on how to play the engineer. I only explain the basics for the newbies or for people who never played as engineer

P.S.: I forgot to say that you can turn the blue print of your constructions by clicking the right mouse button

This movie was also a test of the source recorder included in Team Fortress 2.

HQ download:
http://files.filefront.com/Engineering+for+Dummies/;10365240;/fileinfo.html

Higher Quality YT
http://www.youtube.com/watch?v=5LBHKpS6Khc&fmt=18

  • likes, 16 dislikes

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Uploader Comments (VW0508)

  • Just wanna point out a few things, first, this was an empty server, real servers are hell, second, he didnt know how to jump on buildings, is called crouch jumping, third, terrible placement both times, there is a thing called a SNIPER, and also a thing called a DEMO, both would have owned him, fourth, you really don't *need* a tele right at the beginning during setup, wastes your time.

  • It was just a tutorial to help the new players, offcourse I know all those things you mentioned, the placing is not always that bad, sometimes it works, sometimes it doesn't

Top Comments

  • @blahboy335 ALWAYS build a teleporter entrance at the beginning of a round. It may waste your time, but it shaves a lot of time off for the rest of the defending team.

  • well if your a good engineer you should put a tele out in the begining

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All Comments (21)

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  • Don't need a dispenser here.

  • @Advisorbuggy couldn't do that three years ago (Video was made on May 26, 2008)

  • why dont you make the sentry at spawn then carry it?

  • a sentry a day keeps the scout away :D

  • @VW0508 Good Point

  • I agree with all but the last one, you DO need a tele cause of your red team's long respawn time and walking distance, I feel that teleporters are just as important as sentries as they give a constant supply of reinforcements to prevent the bue team from capturing the point.

  • Hmm. Lets see. Either build your sentry faster, which the sentry will die FAST against anyone with skill, OR build a tele so your entire team can get to the frontlines faster. Such a hard decision.

  • If you know the metal spawns of each map, you can save time by going to that metal spawn directly, instead of just going to the medicine cabinet. That's always saved me a few seconds or two while setting up.

  • heavy medic combo would destroy that sentry before level 2, but still, a good tutorial :P

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