Jokster takes on Invasion in the Halo: Reach Beta!
Invasion Gametype Description (Directly quoted from Bungie.net)
Phase 1
To get past the Frigates electrofuturistical laser doors, the Elites will first need to target one of two generators positioned inside the Commonwealth. Twenty seconds is all it takes on either designated territory to power the security systems down, but you dont have all day to get the job done. Fail to shut down the generators in the four minutes allotted for Phase 1, and the Spartans will win. Cue the Marty music and start the celebration.
In all phases of Invasion, if Elites are in control of the current objective the game will go into Sudden Death!
Elite Loadouts
Warrior (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Evade)
Assassin (Needler, No Secondary, 1 Plasma Grenade, Active Camo) - only available in Invasion, not Invasion Slayer
Spartan Loadouts
Scout (AR, Magnum, 2 Frags, Sprint)
Marksman (DMR, No Secondary, 1 Frag, Sprint) - only available in Invasion, not Invasion Slayer
Vehicles On Map
None
Phase 2
Once the Elites have pushed beyond the frigate, theyll want to target one of three newly marked territories. Two are tucked inside the refinery and the third sits in plain sight right beside the Spartans vehicle bay. Again, twenty second in any of these territories will shut down the security measures, but this time, there are no laser doors that need bypassing. Four more minutes have been added to the clock to get this phase of the job done. Once the security drops, the data core itself will be ripe for the taking.
Elite Loadouts
Dark Assassin (Needler, Plasma Pistol, 2 Plasma Grenades, Active Camo)
Zealot (Needle Rifle, Plasma Pistol, 2 Plasma Grenades, Evade)
Spartan Loadouts
Guard (AR, Magnum, 2 Frags, Armor Lock)
Recon Marksman (DMR, Magnum, 2 Frags, Sprint)
Vehicles On Map
Warthog
Ghost
Wraith
Phase 3
Elites, snatch the core and tote that sweet piece of tech outside and deliver it to the Phantom that just descended onto the scaffolding near the ridge. Of course, getting it there is gonna be a problem. While you have it in tow, youre a high priority target for any Spartans in your vicinity and youre also significantly slowed by the tremendous weight of all of those precious megabytes! Youll want to have some escorts providing you with cover fire. How much time do you have to get it done? Yup, four minutes.
Elite Loadouts
Ranger (Plasma Repeater, Plasma Pistol, 2 Plasma Grenades, Jetpack)
Royal Zealot (Needle Rifle, Plasma Repeater, 3 Plasma Grenades, Evade)
Gladiator (Energy Sword, Plasma Repeater, 2 Plasma grenades, Evade)
Champion Assassin (Needler, Plasma Repeater, 3 Plasma Grenades, Active Camo)
Spartan Loadouts
Airborne (AR, Magnum, 2 Frags, Jetpack)
Expert Marksman (DMR, AR, 3 Frags, Sprint)
Operator (Shotgun, Magnum, 3 Frags, Armor Lock)
Grenadier (Grenade Launcher, AR, 3 Frags, Sprint)
Vehicles On Map
Warthog
Scorpion
Ghost
Banshee
Wraith
is it true that the DMR sucks because of the bloom?
1Nacforsale 1 year ago
@1Nacforsale Well, it does seem to kill slower, but all the guns in the beta did. Bungie adressed this and the bloom has been significantly lessened. So yeah, it did but it wont in the full release =D
GamingMenn 1 year ago
with the plamsma launcher how do u lock one?
qasman47 1 year ago
@qasman47 From what I remember you just aim at them and the launcher does the rest, simple as that.
GamingMenn 1 year ago
@GamingMenn thanks and ima a retard every time i got the launcher i would do noting and just jump of the map or die with it not useing any bullets
qasman47 1 year ago
@qasman47 Haha, no problem, as you can see I fail with it myself quite a bit.
GamingMenn 1 year ago