Some rework done to my first evah dog walk animation. On the suggestion of my friend, Lilly, I brought his paws down a bit lower and made some adjustments to the shoulders to prevent "popping" in his joints. I added raytracing so that he'd have some shadows and wouldn't look like he was floating anymore. I had to playblast the side and front views because for some reason the textures on the dog get all wonky when rendered from those viewports. I may just have to try making new cameras for those views. Seems like that used to work when I was in school.
Link to this comment:
All Comments (0)