Uploaded by DragoonMyuutsu on Jul 18, 2010
[100% upgrades (excludes Wave Beam)]
This playthrough is not intended to be a speed-run. I will try my best to play as fast as I can while obtaining 100% of the items excluding the Wave Beam, since it is useless in the last area and I'd benefit more with the Ice Beam the entire way anyways. Going to the different areas just to swap beam upgrades wastes too much time as well. I will get all 8 Energy Tanks even though you are only able to hold 6 (for some reason).
I'll be honest, I've almost never played this game seriously because at the time I was not a strong Metroid fan as I am today, in fact it wasn't until playing Metroid Fusion that the series really caught my attention. I was probably one of the few minority (if not ONLY person) to not only thought that Samus was a guy and that "his" name was "Metroid". The latter was because I didn't pay attention to the intro at all first time and it kinda made sense because plenty of games at the time put their main characters' names as titles. This was never an easy game to play and its difficulty is made worst by the numerous bugs and glitches that work against the player not to mention the lack of recovery time, huge damage knockback recoil and lack of protection while inside doorways. I had to do several practice runs before I managed to get a successful run without dying once, because dying once and forcing the player to restock shaves off a lot of time and impacts the intended ending. It's still a great game to play and rightfully retains an important part of the series continuing legacy. Samus will always be my top female in all of gaming.
This was a game that truly pushed the NES to its limits as it had to continually spawn and maintain enemies in continuous locations as well as adjacent rooms. This is probably what accounts for the game's unusually easy to pick out bugs and glitches, most notably incorrect graphical coloring. Unfortunately there will probably never be fixes to these glitches since this game was already remade in Metroid: Zero Mission for the GBA and they re-released this original title more times than I ever recall any game has ever had. This includes: the original NES, Metroid Pime + Fusion unlockable, CLASSIC NES GBA release, Metroid Zero Mission unlockable, and Virtual Console. Speaking of Zero Mission, that one has included a much easier to use Save-Game interface, whereas all you need to do is quit the game and it saves your progress as if you had died. In the Metroid Prime + Fusion version, you had to literally die to save the game; quitting the game via the L button, does nothing even though you get the warning message of quitting that "saves" your game.
I let the intro music play fully when Metroid NES is loaded, I just liked hearing that music, sorry in advance if you are inconvenienced by the triple loop of title animation.
Title Music is the Brinstar Stage in Super Smash Bros. Melee and Brawl.
Metroid is owned by Nintendo, copyright 1986.
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