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Neoforce Controls (GUI System for XNA 3)

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Uploaded by on Jun 3, 2009

NOTE: I'm not developing this library anymore. You can get source code on http://neoforce.codeplex.com.

This is small demonstration of the GUI library Neoforce Controls for XNA 3. The library is in Alpha state of development.

Features:
- Flexible Skinning Format
- Resizable and Movable Windows
- Automatic Windows Shadow
- Transparent Controls
- Animated Hardware Cursors

Controls:
- Bevel, Button, ComboBox, Dialog, GroupBox, CheckBox, ImageBox, KeyBox, Label, ListBox, ContextMenu, Panel, ProgressBar, RadioButton, ScrollBar, Sidebar, SpinBox, TabControl, TextBox, Window

Category:

Science & Technology

Tags:

License:

Standard YouTube License

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Uploader Comments (tomshane4)

  • This is DigitalRune engine library but modified?

  • @TheMasamura112

    Hello, it is not. Some UI libraries are using Neoforce Controls assets, including DigitalRune.

    Neoforce Controls was developed from the scratch without 3rd party libraries.

  • The last build contains new MainMenu control supporting all kind of input (Mouse, Keyboard, GamePad).

  • Amazing! Is it possible to create main menus for xbox360 games? And is it allowed to use it in XNA Community Games?

  • Hello, the MainMenu control is not finished yet. Only ContextMenu is available at the moment. You can use this library in you community game - it is not considered as a middleware.

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All Comments (9)

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  • this looks awesome ! thx

  • @tomshane4 The skins are customizable?

  • @tomshane4 haha yeah ty, know I knew it XD

  • Looks really great!

    Are you using some wpf elements or you have written it from scratch?

  • wow that looks great! i've been looking for more convinient ways to implement GUI's and screen state managers. i'll look into this one! :-D

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