Die by the Sword - Wiimote VSIM
Uploader Comments (cpkppp)
All Comments (18)
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use fraps nxt time ? that game are sooo good.show fps
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The wiimote looks incredibly sensitive. But i'm sure that's adjustable.
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okay so all you need is a ddr pad to control movement, and two wiimotes for full sword/shield articulation
jesus christ that game was complicated
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Damn, i am gonna do this some day. DBTS was a shithard game.
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i think oblivion remade with the sword engine from dbts would have been better than that (oblivion's maps, statistics etc are better)
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This seems to work a hundred times better than the stupid mouse VSIM... It makes the game look far easier.
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IMO Oblivion should have been the DBTS remake [IE. Should have been Die By the Sword remade with Oblivion's graphics]
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Hopefully they'll do a remake.
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O_O
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This is the greatest thing ever.
I've been playing DBTS since it came out, and now it finally has the control interface it so desperately needed.
I'm speechless. This is awesome.
I'm glad to see that I'm not the only one who knows about this game and thinks that the Wiimote is a perfect match for it.
However, it would be better if the Wiimote had the MotionPlus attachment for better 1:1 movement mapping...or maybe some people wouldn't like it that way.
NamelessFragger 3 years ago
Thanks for the info. I didn't know MotionPlus.
That looks nice for sword fighting game, but there is one problem: no force feedback. It means that your sword never rebound when the sword meets opponent's sword. My another Wiimote VSIM video(using the accelerometer) has the same problem and it flaws the VSIM. But we will not get a force feedback controller like the Wiimote.
cpkppp 3 years ago
Force-feedback would be nice, but the issue here is that there isn't a force-feedback device that would come close to allowing the range of motion for a sword that a MotionPlus-augmented Wiimote. Compromises, compromises...
There's the Novint Falcon, but that is both expensive and only 3DoF compared to the augmented Wiimote's 6DoF. Admitted, DBTS in its current state only utilizes 2DoF, but what if someone wants to make a game like it with 6DoF sword control?
NamelessFragger 3 years ago
Force feedback always has an intentional control(that is sometimes one feature...). I have Microsoft Sidewinder Force Feedback Pro and quickly stop to use it for the feedback. Anyways Wiimote has rumble function and it imitates force feedback somehow.
6DoF sword control would be sansational feature especially on consumer software. I remember Red Steel that is fake sword control: tracing a static move.
In my case, if the 6Dof fighting game published I would buy Wii not only the Wiimote.
cpkppp 3 years ago
Wow. I should get a Wii just for this lol. DBTS pwns
HenriTheHammer 3 years ago
This video uses InfraRed function of Wiimote and it's not so good playability. Check the responce video of mine. It uses gravity sensor of Wiimote and I play the game with it currently.
cpkppp 3 years ago