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Super Metroid Limit w/ commentary part 6

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Uploaded by on Feb 24, 2009

A first runthrough of the ROM hack Super Metroid Limit, done by myself, MisterKerr. This is my first video game running commentary, so let me know how I'm doing! Samus gets an energy tank, and finds spikes.

The last thirty seconds or so got cut off somehow, but don't worry; Samus just leaves the missile room.

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Gaming

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Standard YouTube License

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All Comments (4)

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  • The gameplay is tediously retarded. If you can't bomb jump, you're kinda screwed.

    Wall jumping does a lot...But not enough...

  • This hack did a good job of making Zebes look cool and brand new, but it seems like the gameplay is tedious

  • Well, if you've got a robot that can be destroyed by leaves, then using spikes makes it easy.

  • Some doors become active only after certain beam modules are looted.

    You're talking about Mega Man because you're encountering glitches common to the Rockman series.

    You really need to start using diagonal firing. Get your controller fixed (or replaced)!

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