Tob's Blender 2.5 Foot Rigging Tutorial 9/10 The Second Leg part 1

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Uploaded by on Mar 23, 2010

More foot rigging in Blender 2.5!

So I guess the other leg would be useful too. Here I duplicate the bones and then trouble shoot a problem that comes up. In the next video I apply the fix.

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Education

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  • A tip for all future viewers, a better way to handle the bones when you check its normals and find that it doesn't align with the global normals (and you then have to lock the X axis when you really think you should be locking the Z axis to get it to rotate corectly), is to make sure as you are extruding bones to hit the "Ctrl + N" key combo and re-calculate the bone's roll. This will prevent you from having the problem he has with bones being able to move in wrong directions after mirror.

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