Errant Signal: Deus Ex Invisible War

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Uploaded by on Oct 5, 2011

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  • likes, 2 dislikes

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  • Games biggest problem: fails on every level.

    That's quite a doozy.

  • I was only 14 when DX2 came out and hadn't played the first Deus Ex. To me, IW was the most revolutionary and amazing game ever, I could do ANYTHING. I would play it all the time to work out the way to break it the most, I would take the credits from one person to do something and then do the complete opposite to get credits from another person, then I'd kill them all. I was playing it on the Xbox and I still remember making the game freeze up because I had too many dead people in 1 place.

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  • Huh! Hadn't seen this one yet! Weird!

    "Yay! Choices" ... pause... rolleyes = genuine laugh.

    I picked the fourth ending. Kill myself.

  • At least this was on the pc and there was a way to backup saves and recover from crashes with rebooting the whole machine. The xbox version hard locked about as often as you describe, loved to corrupt saves, and the sound would do awful things all the time. So as bad as the PC version is, the console one was worse. Btw the inventory was confusingly tedious with a controller as well.

  • Also, yeah, there was a fourth ending where you sided with the Omar and forced everyone to become cyborgs like them.

  • @McWipp And, controllers suck for most kinds of games. Seriously, playing a FPS with a XBox controller? How lame is THAT?

  • Everybody, even the makers, pretend this game never happened.

  • I have to agree with you pylo01, it's a great retrospective and he's nailed a lot of the problems perfectly but he seems to have just fallen short in terms of analysing the strength of narrative, story and theme. His take on the endings really highlights this.

  • You can also choose to kill all three faction heads, for a fallout-esque wasteland style ending.

  • "This interface was clearly designed for a controller"

    And?

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