This is a reasonably simple scripted-physics simulation inside Second Life, emulating the way that hot and cold molecules interact with one another in an environment of uneven heat distribution. A thirty-meter test cube was erected in FurNation Gamma, and used with nearly 300 scripted "molecules", in the new Havok 4 engine on a class 5 sim.
While the sim groaned a little bit, the test went reasonably smoothly, and provided surprising insight into the sophistication possible with Second Life's new physics arrangements.
heroes might and magic mmmm
anonymous133711 10 months ago
@anonymous133711 Yup. Better than subjecting every watcher to that godawful Sound System shit everyone else puts on their videos to earn a dime off YouTube. If I hear "Space and Time" once more, I'll probably go a little bit spare.
SelkitFox 10 months ago
WOW WISH I COULD DO THAT...I CAN DO THE PRIM WORK BUT CANT DO THE SCRIPTING
francez123456789 1 year ago
@francez123456789 The scripting is relatively simple; Add functions to make the "molecules" defy gravity (Otherwise they just sit on the floor causing physics lag). Technically, they should defy gravity only as a result of pressure exerted by their fellows, but that's nigh impossible to do in SL. Next, track "energy", and assign a color and speed based on it. Then ensure they maintain a constant speed, redirected along new vectors. Share collision energy, et voila. Well, there's more, but...
SelkitFox 1 year ago