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Old School Platformer - Name Revealed!

trufun202 trufun202·33 videos
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Uploaded on Apr 14, 2011

Lots to show off today. We now has a completed design document, the game is up and running on the Xbox 360, and the game's name is revealed! We'll also take a look at Sprite Buddy and how it's used in conjunction with the engine.

FOLLOW ME on twitter:
http://twitter.com/trufun202

DOWNLOAD Sprite Buddy:
http://www.colourclash.com/sprite_bud...

LISTEN to FantomenK:
http://www.youtube.com/FantomenK

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Uploader Comments (trufun202)

  • RossKilgariff

    Nice work. I really like the Gameboy style.

    Just out of interest, is there a way to get the screen resolution programmatically? It might be an option to scale the viewport to within the title-safe area to reduce the amount of lost visibility.

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  • trufun202

    Unfortunately, no. There's no feedback from the TV to the Xbox that indicates the title safe area. I looked at older games to see how it was handled. Many 8-bit games had a black border surrounding the area of play, acting as a buffer. 3D games of today aren't as concerned about title safe area, as long as the HUD is visible. And occasionally I'll see a TV station that's logo is cut off at the bottom, meaning they messed up as well. :)

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    in reply to RossKilgariff (Show the comment)
  • RossKilgariff

    That's a pain. Some people will have a gameplay advantage as they can see further into the distance (much like the fog used in first-person shooters to ease rendering requirements). Thanks for the info.

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  • trufun202

    True, and comparing it to fog is an interesting way to put it. But, we're hoping to mitigate any unfair advantages/disadvantages through careful level design. It will definitely be a challenge.

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  • SolLuxx

    wow this looks awesome on the 360 cant wait for next vid.

    ps. mabye allow for use of the editor with the game, i think that would give it more value than it already has

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  • trufun202

    I've definitely given that some thought. Allowing people to make their own levels would be huge. Imagine if Angry Birds had a built-in level editor! For now, we're just focusing on the game, but we'll see. ;)

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All Comments (15)

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  • Shane Langdon

    Love this game and look forward to seeing more levels or more content! That would be amazing!

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  • Shane Langdon

    I would just like to add that I too support this idea. I love the game and the style. I bought it, and played it for about 10 hours. But with a level editor I could see myself playing it for 100 hours.

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    in reply to trufun202 (Show the comment)
  • ghostlvl9

    Good luck to you. Hope it does well!!!

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  • Pedrosanchau

    Is anyone had an idea or a tutorial to implement xml content of sprite buddy in XNA? it's a pain in the ass

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  • TheBlitMaster

    I wanna play. I wanna play. :D

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