Old School Platformer - Name Revealed!
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Uploader Comments (trufun202)
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All Comments (11)
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I wanna play. I wanna play. :D
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Awesome stuff. Can't wait to play it :D
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Awesome stuff.
I'm thinking about starting work on my own XNA platformer very soon. I just have to figure out how I'm going to lay out the data structures for my tile map.
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Nice !
RadRaygun, has a ring to it :)
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Nice work. I really like the Gameboy style.
Just out of interest, is there a way to get the screen resolution programmatically? It might be an option to scale the viewport to within the title-safe area to reduce the amount of lost visibility.
RossKilgariff 10 months ago
@RossKilgariff Unfortunately, no. There's no feedback from the TV to the Xbox that indicates the title safe area. I looked at older games to see how it was handled. Many 8-bit games had a black border surrounding the area of play, acting as a buffer. 3D games of today aren't as concerned about title safe area, as long as the HUD is visible. And occasionally I'll see a TV station that's logo is cut off at the bottom, meaning they messed up as well. :)
trufun202 10 months ago
@trufun202 That's a pain. Some people will have a gameplay advantage as they can see further into the distance (much like the fog used in first-person shooters to ease rendering requirements). Thanks for the info.
RossKilgariff 10 months ago
@RossKilgariff True, and comparing it to fog is an interesting way to put it. But, we're hoping to mitigate any unfair advantages/disadvantages through careful level design. It will definitely be a challenge.
trufun202 10 months ago
wow this looks awesome on the 360 cant wait for next vid.
ps. mabye allow for use of the editor with the game, i think that would give it more value than it already has
SolLuxx 10 months ago
@SolLuxx I've definitely given that some thought. Allowing people to make their own levels would be huge. Imagine if Angry Birds had a built-in level editor! For now, we're just focusing on the game, but we'll see. ;)
trufun202 10 months ago