GMod: Gravity Hull Designator Part 2

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Uploaded by on May 1, 2011

More videos of my localized physics tool, the Gravity Hull Designator. See video 1 (http://www.youtube.com/watch?v=jbOHCopCyiU) for more information about what the mod actually does-- this is just some extra footage of various things you can do with the mod.

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Gaming

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Standard YouTube License

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Uploader Comments (SuperLlama53)

  • This is so sweet. When is it coming out?

  • @GoldenOne2435 It is out; see the first video for the facepunch thread

  • It would be wonderful if this featured things like outside force being applied if you accelerate too fast, ie you could normally stand on top of a car, but if the car takes off you wouldn't stay standing on it.

  • this is planned, actually :)

    it'll take the form of an inertial dampener slider, where 0% will apply the inverse of all exterior acceleration to the props inside, and 100% will behave as it does now. There will also be a threshold allowing you to set the maximum force required for the inertia to be applied.

Top Comments

  • THIS IS BRILLIANT! I have the ultimate question though, what happens when you apply it to a sphere? Can you walk completely around it? Does this mean that you can build planets with local gravity in spacebuild, instead of being confined to platforms?

  • this is the tool they`used in inseption

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All Comments (94)

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  • Absolutely the most incredible tool ever introduced to gmod. Besides welding of course. I say the final version of this should be included in gmod by default. Because anything and everything you can make in the game can only be improved by having its own localized gravity. Elevators, space ships, cars no longer needing everyone (only the driver) in a shitty chair or that lets you barely see anything, huge walking mechs, planes and loads more. No more spazzing out, no more deaths by physics, etc.

  • This is fantastic :)

    Makes me want to play Gmod again :)

  • whoa!!!!! my head just exploded! as for making ships, you could make carriers, all sorts of crap!!!! awesome idea: halo pelican

  • Would a mapper be able to implement this in hammer? Because that would be freaking awesome. Also, the sphere thing would work in reverse of what neon said wouldn't it? The ghd would render the hulls as squares based on sphere size right?

  • I'm surprised breen at 2:33 didn't blow up his head and scream HAAAAAX!

  • @SuperLlama53 Ah, I get it. Well I hope that you figure something out! This is amazing man. Very good job :D

  • @NeonKizen once the physgun beam can be drawn, I'm going to add a spherical planet entity that uses the same kind of technique. Difference is that the physgun beam will actually have to bend around the planet as if affected by gravity-- there is no way around this short of making every interaction illusional by giving every player and prop their own version of the hull, which would be very slow.

  • @HzrdFilms From what I know, you cant use it on actual spheres, but I do have an idea. You could possibly create small flat surfaces(to the shape of a sphere) all with the gravity full. In theory that should work. But I do hope that he somehow makes it so you can actually use it on Sphere props and what-not. :D

  • I LOVE YOU!!

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