Sometime ago I started a project about modelling human body and human motion entirely in Logo language. This animation shows an attempt to model the skeleton. Every joint in the skeleton "knows" its degree of freedom -- i.e. in what directions it can be turned and at what minimal and maximal angles.
Then random postures is created by following the restriction of each joint and these postures are then interpolated into a smooth "dance" movement.
Surprisingly, even though the skeleton is so unfinished and so unnatural, the postures are quite emotional -- as if the body is reacting or representing an emotion.
Enjoy ... and stay tuned for when I add flexible skin to the skeletons.
@jotape1960 Maybe, maybe ...
ElicaTeam 2 months ago
Very good job!!!
I wonder if ElicaTeam final target will be to explore a whole animated movie? ???
jotape1960 3 months ago
@Jobadu I see. This video was only to share my surprise that a proper restriction of joint movements can produce almost natural-looking postures.
ElicaTeam 3 months ago
You should make the transitions more fluent, overlay the animations a bit.
Jobadu 3 months ago