Abstract
Educators have observed an increase leisure-time use of immersive Multi-User Virtual
Environment (MUVEs) games by students. Concurrently educational designers have created
MUVEs in the academic areas of science, mathematics, social studies, and language arts. The
use of MUVEs for the purpose of music education appears to be non-existent. In this thesis
project the researcher will review what is presently available in educational MUVEs and
subsequently create a MUVE in the form of an interactive music museum in the 3D virtual
environment known as Active Worlds (AW). The content and experience in this MUVE will be
designed to align with the national standards of the arts in the area of music. Learning and
assessment will be the focus of this project. It is the researchers opinion that this MUVE will be
of significant benefit to music educators and serve as a model for elementary school music
programs.
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