LR - SMW: SMW Central Production (9) - Danger! Windy Conditions Ahead
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In the Nippy Expanse stage
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Did anyone notice the infinite coin box off screen at the peak of the stalk? I wonder if that was a glitch or by design.
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This level is the most annoying so far. I ended up carrying that blasted p-switch through the entire level, only to never find a use for it. I used the cape to cheat past the entirety of the snake-block ride, however. -whew-
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apparently, hell froze over, and it is now known as zephyr manor
kaizoisevil 1 year ago
@kaizoisevil Yes. Zephyr Manor was one of my least favorite levels of the hack.
cstutor89 1 year ago
@cstutor89 some levels were poorly chosen in difficulty. like this one was too hard for world 4, garden path was too easy for world 7, and sizzling spires occasionally had the moving platform and the flame in a position that made the flame impossible to dodge (or maybe I need millisecond precise timing and pixel perfect movement)
kaizoisevil 1 year ago
@kaizoisevil Agreed. I also didn't like Cave Void, Football Canyon, and Wild Wet Castle. They were much too long, overdrawn out, and got boring at the end that I wanted to stop playing it.
cstutor89 1 year ago
There is a use for the P-Switch in that Windy Level. It is used to find the secret exit, which leads to 3 special levels for World 5.
I definitely agree with you on the Windy level, way too long and way too much stuff to kill Mario at the same time. Yay for the Cape though, it breaks levels. ^_^
cstutor89 1 year ago