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Texturing, 3ds Max, and You - Extended Edition ( Tutorial Four )

We've finally made it into Adobe Photoshop! But texturing 3D models for web deployment will take some work. Fun work, but work none the less. I'll show you some tips and tricks to get the job done ...  
 
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lol
TuuuSam (5 days ago) Show Hide
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Hi , i want to enter 3d animation and modeling high school "Chiron" in Belgrade/Serbia , i love modeling and texturing , buth I'm afraid that I will not find work , can you help me i tell me some advice
amarmitra (1 week ago) Show Hide
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When Selecting the Black, Check the "contiguous" Option and then you dont have to select each black area. It selects EVERYTHING black. And also, Those arrows that you can click on inside Max to change values in modifiers: Those are called "spinner"s : )
Finally, Instead of Duplicating and deleting the "background" layer, Double clicking unlocks it and asks for a new name for it.

I have been watching all of the series and they have been VERY helpful.
Thank You. All the best.
meflyhigh (2 months ago) Show Hide
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Fucking genious, i was stuck with brake-ing the uvwraps and alliging them to best fit. Then resizing the the UV's and putting them in the cube.

I have no idea why we were taught that way, but this works much faster. Flatten Mapping FTW
RapidNova (6 months ago)
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masterxilo (6 months ago) Show Hide
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Instead of selecting the black regions that are inside by hand, you could just have disabled "Contiguous"...
rauljr7 (6 months ago)
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tedchirvasiu (7 months ago) Show Hide
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ur my master!THX ALOT
tazadaar (9 months ago) Show Hide
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Wow i'd have never thought of this method :O ty
Shenrone00 (11 months ago) Show Hide
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Wow your methods are very different to what other people. They are very nice and simple and work well. The problem is they aren't open to much tampering and you can't do so much using the connect tool as you can connecting up plains etc. You should do some more videos doing more advanced stuff.

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