Quadtree-based Chunked LOD Terrain: Initial Test

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Uploaded by on Jun 23, 2010

A Quadtree-based Chunked LOD Terrain in Linux with OpenGL and SDL. Programmed from scratch with own Matrix and Vector Math library and OO terrain classes. The slow frame rate was due the application running on a virtual machine that doesn't support 3D acceleration.

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Science & Technology

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Standard YouTube License

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Uploader Comments (genechng)

  • It's running on a virtual machine with low video memory, thus the lags...

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  • Is it lagging or is it the camera maneuvering by ticks? Ive always wondered about other vids

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