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2D Procedural stylized map generator

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Uploaded by on May 13, 2009

A small software designed as part of a university assignment using XNA3.0/C# and a custom XNA GUI interface I had previously written. The application is based on the following paper : http://portal.acm.org/citation.cfm?id=1255077

The purpose of the software is to generate a stylized/amplified map from a simple small basis map. The program features several graphical algorithm, such as polygon filling, and random midpoint displacement.

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Gaming

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Standard YouTube License

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  • Amazing!

  • @JesusTwoThousand: I agree, this is not a map generator since it doesn't generate the shapes and the relief.

    It is kind of a map editor, but it is above all a "map displayer" (the impressive part), it takes the raw map data to display a very neat image of it.

    Anyway it is quite well done, especially the coasts drawing.

    While one can find many map generation algorithms on the net (more or less good), the view generation is not an easy task, and you often end up with a poor "tiled" image.

  • I'd rather call it a map editor, since it doesn't really generate maps, you do it.

  • dammit... :-( 15 dollars for the pdf? they're crazy? :-(

    i suppose i can't ask you to send the document to me, if you had to buy it, but i think that some kinds of membership do have it free... in which case... could you send it to me? (not teh codez, just the paper...)

  • Your vids are all nice. Have you completed a full game before?

  • were i can download that it look GREAT =D

  • Very neat!

  • Excellent work! I like the whole concept of, given something simple, write a program to expand it into something more detailed and meaningful.

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