Real-time ray tracing demo
Top Comments
All Comments (37)
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Ray tracing algorithms have been around for decades without fundamental changes, it's only now that hardware is fast enough and multi-core enough to use them in real-time.
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Looks like he's ice skating. A bit floaty, me thinks
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awanna play games on that thing
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@olllj LOL They're already tired of that, you're thinking in the future but with the past mentality
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oh great, 3 years from this with motion tracking and slightly more dwetailed realtime raytracing anyone could fake anything and impose anyone, in real time.
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@PocketDrummer graphics dont get better with hardware, the algorithms get better with time
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@part2themovie Care to elaborate? I understand that, in 3d rendering outside of gaming, rastering and ray tracing have their strengths. However, in real time rendering of games, it's a bit of a different story.
I might be wrong about Intel's 80-core design. I haven't looking into it very much. In my defense, all the news articles I saw on it also called it an "80-core CPU". So sue me...
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@PocketDrummer that's completely wrong
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Is it me, or did dancing baby grow up?
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SEGA's Model 4 ray tracing capable hardware is currently in development
Further information is to be found at the following address -
fgnonlinedotwebsdotcom
You won't see huge benefits in using Ray Tracing over Rastering until we obtain 8-Core processors or higher. Scalability is directly related to the amount of cores you are running. So, if Intel ever finishes and releases that 80-core CPU they're working on, we'll see HUGE advantages over rastering.
PocketDrummer 4 years ago 9
Yeah, that motion capture thing kind of makes people miss the point. It's probably there only to demonstrate that this is indeed realtime and not prerendered.
MrNotchJohnson 4 years ago 6