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Real-time ray tracing demo

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Uploaded by on Sep 4, 2006

A demo of real-time ray tracing and body tracking that looks eerily like The Thing learning to waltz. By the way, the big deal is that it's done in real time. For the full scoop see http://blogs.zdnet.com/OverTheHorizon/?p=10

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Howto & Style

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  • likes, 7 dislikes

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  • You won't see huge benefits in using Ray Tracing over Rastering until we obtain 8-Core processors or higher. Scalability is directly related to the amount of cores you are running. So, if Intel ever finishes and releases that 80-core CPU they're working on, we'll see HUGE advantages over rastering.

  • Yeah, that motion capture thing kind of makes people miss the point. It's probably there only to demonstrate that this is indeed realtime and not prerendered.

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  • @part2themovie

    Ray tracing algorithms have been around for decades without fundamental changes, it's only now that hardware is fast enough and multi-core enough to use them in real-time.

  • Looks like he's ice skating. A bit floaty, me thinks

  • awanna play games on that thing

  • @olllj LOL They're already tired of that, you're thinking in the future but with the past mentality

  • oh great, 3 years from this with motion tracking and slightly more dwetailed realtime raytracing anyone could fake anything and impose anyone, in real time.

  • @PocketDrummer graphics dont get better with hardware, the algorithms get better with time

  • @part2themovie Care to elaborate? I understand that, in 3d rendering outside of gaming, rastering and ray tracing have their strengths. However, in real time rendering of games, it's a bit of a different story.

    I might be wrong about Intel's 80-core design. I haven't looking into it very much. In my defense, all the news articles I saw on it also called it an "80-core CPU". So sue me...

  • @PocketDrummer that's completely wrong

  • Is it me, or did dancing baby grow up?

  • SEGA's Model 4 ray tracing capable hardware is currently in development

    Further information is to be found at the following address -

    fgnonlinedotwebsdotcom

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