RealFlow 4 Tsunami test 1

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Uploaded by on Jul 23, 2009

Another Test. Real scale simulation. The buiildings you see are about 10-15 meters high. The wave (green) would later be shaded like water, blended together with the spray, water and mist (blue particles). I came up with this method to reduce simulationtime as far less particles are needed. Still under cconstruction.

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Uploader Comments (DragonsSpirit)

  • WOW i cant wait to see it with shaders and realflow water :)

  • there is only one problem...I do not want to shade the whole city XD that would be loads of work. Maybe it looks good with a onecoloured texture too...or something simple.

  • Damn good job. How long did it take to build that city? Probably a lot longer it takes that wave to destroy it. :D

  • the city....to be honest: XD it is not modeled by hand, I used the genious plugin CityGen for Cinema4D. It is old and does not really offer you much comfort but it has a load of optios for shading individual buildings and placing your own objects like street lamps and so on. only works in 32 bits...

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All Comments (13)

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  • deep impact xD

  • I spent a lot on my comp and this would still kill the hell out of it.

  • nice idea using the realwave tex. in combi with emitting particles

  • is that a moving realwave?

  • this is fucking awesome!! i could picture this as a scene in a disaster film. good job!

  • plz man make a tutorial for this or somethign really need to learn tsunami effect man thnx

  • an other plz

  • look good

  • yeah XD you can leave the city as-is

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